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Super Donkey Kong for Sega Genesis

Super Donkey Kong ’99 is a Sega Genesis pirated game based off Donkey Kong Country 3 for the SNES.

There are five worlds in the game, each consisting of two stages which use graphics and enemy sprites ripped directly from the official DKC games, and a boss appears at the end of every world. The controls are limited when compared with the official games, with the A button being used to pick up barrels, B to run and C to jump. As a result, the rolling attack was omitted from this game which means that the enemies can only be killed by jumping on them or throwing barrels at them. Like other pirates, this game doesn’t include a save feature or a password system, although it does have unlimited continues, with a crude-looking continue screen with a sprite of Cranky Kong, who doesn’t appear anywhere else in the game.

In terms of audio, the title screen has a remake of the opening theme from the first DKC while the first two worlds use music from Super Mario All-Stars, and most of the sound effects were taken from Streets of Rage. You can only play as Donkey Kong throughout the game and Diddy Kong isn’t playable (but he makes an appearance in the ending) so due to the lack of DK barrels, DK will die from a single hit from an enemy. The ending itself is a mostly blank screen with static sprites of Donkey and Diddy Kong.

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